Files
nixos/modules/desktop-game-mods.nix

326 lines
10 KiB
Nix

{
config,
lib,
pkgs,
...
}:
# Declarative game file mods. Define per-game file replacements keyed by
# Steam App ID. The module produces a `game-mods-apply` script that
# discovers the game install directory (and Proton prefix) from Steam's
# own library metadata, so it survives drive moves and library
# reconfigurations.
#
# A systemd timer re-applies mods daily so Steam verify/update restores
# don't silently undo them.
#
# Each file op picks two axes:
# mode = "replace" (default, skip if absent) | "create" (mkdir + write)
# location = "install" (default, steamapps/common/<dir>) | "prefix"
# (steamapps/compatdata/<appid>/pfx — for user-storage mods)
#
# Example: stub the cold-start intro video, plus drop a sound mod XML into
# the Wine prefix's user storage.
# services.gameMods.mods."fh5" = {
# steamAppId = 1551360;
# files."media/UI/Videos/T10_MS_Combined.bk2".empty = true;
# files."drive_c/users/steamuser/AppData/Local/ForzaHorizon5/User_SteamLocalStorageDirectory/ConnectedStorage/ForzaUserConfigSelections/mods/audio/foo.xml" = {
# source = ./files/foo.xml;
# location = "prefix";
# mode = "create";
# };
# };
let
cfg = config.services.gameMods;
inherit (lib)
types
mkIf
mkEnableOption
mkOption
;
fileOpType = types.submodule {
options = {
empty = mkOption {
type = types.bool;
default = false;
description = "Replace the file with an empty (0-byte) file.";
};
source = mkOption {
type = types.nullOr types.path;
default = null;
description = "Replace the file with contents from this store path.";
};
mode = mkOption {
type = types.enum [
"replace"
"create"
];
default = "replace";
description = ''
How to handle a missing target.
- `replace` (default): only act when the target already exists; otherwise skip.
A backup is written next to the target on first apply.
- `create`: create the target (and parent directories) if absent; replace it
otherwise. No backup is written when the target did not exist.
'';
};
location = mkOption {
type = types.enum [
"install"
"prefix"
];
default = "install";
description = ''
Root the relative target path is resolved against.
- `install` (default): the Steam install directory (`steamapps/common/<dir>`).
- `prefix`: the Proton/Wine prefix root (`steamapps/compatdata/<appid>/pfx`).
Use this for mods that write into the game's user storage under
`drive_c/users/steamuser/AppData/...`.
'';
};
};
};
modType = types.submodule {
options = {
steamAppId = mkOption {
type = types.ints.positive;
description = "Steam App ID of the game.";
};
files = mkOption {
type = types.attrsOf fileOpType;
default = { };
description = "Files to modify, keyed by path relative to game root.";
};
};
};
# Resolve the on-disk source for a single file op (empty stub or user-provided path).
resolveSource =
relPath: op:
if op.empty then
pkgs.runCommand "game-mod-empty" { } "touch $out"
else if op.source != null then
op.source
else
throw "game-mod file '${relPath}': set empty = true or provide a source";
# Generate mod data as JSON for the apply script. Each entry is
# { steamAppId, target, source, mode, location }.
modData =
let
entries = lib.concatLists (
lib.mapAttrsToList (
_modName: mod:
lib.mapAttrsToList (relPath: op: {
inherit (mod) steamAppId;
target = relPath;
source = resolveSource relPath op;
inherit (op) mode location;
}) mod.files
) cfg.mods
);
in
builtins.toJSON entries;
python = pkgs.python3.withPackages (ps: [ ps.vdf ]);
gameModsApply =
pkgs.writers.writePython3Bin "game-mods-apply"
{
libraries = [ python.pkgs.vdf ];
doCheck = false;
}
''
import json
import os
import shutil
import sys
import vdf
MOD_DATA = json.loads(${lib.escapeShellArg modData})
BACKUP_SUFFIX = ".nix-backup"
def find_steam_root():
"""Resolve the canonical Steam root directory."""
steam_link = os.path.expanduser("~/.steam/root")
if os.path.islink(steam_link):
return os.path.realpath(steam_link)
alt = os.path.expanduser("~/.steam/steam")
if os.path.isdir(alt):
return alt
return os.path.expanduser("~/.local/share/Steam")
def find_libraries(steam_root):
"""Return list of Steam library paths from libraryfolders.vdf."""
vdf_path = os.path.join(steam_root, "config", "libraryfolders.vdf")
if not os.path.isfile(vdf_path):
return []
with open(vdf_path) as f:
data = vdf.load(f, mapper=dict)
libraries = []
for key, entry in data.get("libraryfolders", {}).items():
if "path" in entry:
libraries.append(entry["path"])
return libraries
def find_game_root(appid):
"""Return the game install directory, or None if not found."""
steam_root = find_steam_root()
for lib_path in find_libraries(steam_root):
manifest = os.path.join(
lib_path, "steamapps", f"appmanifest_{appid}.acf"
)
if not os.path.isfile(manifest):
continue
with open(manifest) as f:
data = vdf.load(f, mapper=dict)
installdir = data.get("AppState", {}).get("installdir")
if installdir:
full = os.path.join(
lib_path, "steamapps", "common", installdir
)
if os.path.isdir(full):
return full
return None
def find_compatdata_pfx(appid):
"""Return the Proton/Wine prefix root for `appid`, or None if not found."""
steam_root = find_steam_root()
for lib_path in find_libraries(steam_root):
pfx = os.path.join(
lib_path, "steamapps", "compatdata", str(appid), "pfx"
)
if os.path.isdir(pfx):
return pfx
return None
def find_root(appid, location):
"""Resolve the directory `location`-relative paths apply under."""
if location == "install":
return find_game_root(appid)
if location == "prefix":
return find_compatdata_pfx(appid)
raise ValueError(f"unknown location {location!r}")
def apply_mod(appid, target_rel, source, mode, location):
root = find_root(appid, location)
if root is None:
print(
f"game-mods: {location} root for app {appid}"
" not found, skipping",
file=sys.stderr,
)
return
target = os.path.join(root, target_rel)
target_existed = os.path.exists(target)
if not target_existed and mode != "create":
print(
f"game-mods: target '{target}' does not exist"
f" (mode={mode}), skipping",
file=sys.stderr,
)
return
# Already applied?
if target_existed and os.path.isfile(target) and os.path.isfile(source):
with open(target, "rb") as ft, open(source, "rb") as fs:
if ft.read() == fs.read():
return
# Back up the original (once), if it existed.
backup = target + BACKUP_SUFFIX
if target_existed and not os.path.exists(backup):
shutil.copy2(target, backup)
print(
f"game-mods: backed up {target} -> {backup}",
file=sys.stderr,
)
if not target_existed:
os.makedirs(os.path.dirname(target), exist_ok=True)
shutil.copy2(source, target)
verb = "created" if not target_existed else "replaced"
print(f"game-mods: {verb} {target}", file=sys.stderr)
def main():
if not MOD_DATA:
print("game-mods: no mods configured", file=sys.stderr)
return
for entry in MOD_DATA:
apply_mod(
str(entry["steamAppId"]),
entry["target"],
entry["source"],
entry["mode"],
entry["location"],
)
print("game-mods: done", file=sys.stderr)
if __name__ == "__main__":
main()
'';
in
{
options.services.gameMods = {
enable = mkEnableOption "declarative game file mods";
mods = mkOption {
type = types.attrsOf modType;
default = { };
description = "Game mods keyed by a short name. Each mod specifies a Steam App ID and a set of file operations.";
};
autoApply = mkOption {
type = types.bool;
default = true;
description = "Whether to create systemd timer/service units to re-apply mods automatically.";
};
};
config = mkIf cfg.enable {
environment.systemPackages = [ gameModsApply ];
systemd.services.game-mods = mkIf cfg.autoApply {
description = "Apply declarative game file mods";
wantedBy = [ "multi-user.target" ];
after = [
"media-games.mount"
"local-fs.target"
];
serviceConfig = {
Type = "oneshot";
ExecStart = "${gameModsApply}/bin/game-mods-apply";
RemainAfterExit = "no";
User = "primary";
};
};
systemd.timers.game-mods = mkIf cfg.autoApply {
description = "Daily re-apply of game file mods";
wantedBy = [ "timers.target" ];
timerConfig = {
OnCalendar = "daily";
Persistent = true;
RandomizedDelaySec = 1800;
};
};
};
}