initial elo rating stuff
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101
src/elo.rs
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101
src/elo.rs
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@@ -0,0 +1,101 @@
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use crate::{
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agent::{Agent, RandomAgent},
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complexagent::ComplexAgent,
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game_inner::GameInner,
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logic::FutureMoveConfig,
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repr::{Piece, Winner},
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};
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use skillratings::{
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elo::{elo, EloConfig, EloRating},
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Outcomes, Rating,
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};
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pub fn run() {
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let mut arena = PlayerArena::new(vec![
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(
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"RandomAgent".into(),
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Box::new(|piece| Box::new(RandomAgent::new(piece))),
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),
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(
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"ComplexAgentBasic".into(),
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Box::new(|piece| {
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Box::new(ComplexAgent::new(
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piece,
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FutureMoveConfig {
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max_depth: 20,
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min_arena_depth: 14,
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top_k_children: 2,
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up_to_minus: 10,
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max_arena_size: 100_000,
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do_not_prune: false,
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print: false,
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},
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))
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}),
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),
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]);
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for _ in 0..10 {
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arena.play_two(0, 1);
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}
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println!("{}", arena);
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}
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pub struct PlayerArena {
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players: Vec<(String, Box<dyn Fn(Piece) -> Box<dyn Agent>>, EloRating)>,
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}
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impl std::fmt::Display for PlayerArena {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let mut players_i: Vec<usize> = (0..self.players.len()).collect();
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players_i.sort_by_key(|&i| -(self.players[i].2.rating() * 100.0) as i64);
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for i in players_i {
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writeln!(
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f,
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"({:.2}): {}",
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self.players[i].2.rating(),
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self.players[i].0
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)?;
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}
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Ok(())
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}
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}
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impl PlayerArena {
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pub fn new(players: Vec<(String, Box<dyn Fn(Piece) -> Box<dyn Agent>>)>) -> Self {
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Self {
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players: players
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.into_iter()
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.zip([EloRating::new()].into_iter().cycle())
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.map(|((a, b), c)| (a, b, c))
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.collect(),
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}
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}
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fn play_two(&mut self, player1: usize, player2: usize) {
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let result = GameInner::new(
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self.players[player1].1(Piece::Black),
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self.players[player2].1(Piece::White),
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false,
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)
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.loop_until_result();
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let outcome = match result {
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Winner::Player(piece) => match piece {
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Piece::Black => Outcomes::WIN,
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Piece::White => Outcomes::LOSS,
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},
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Winner::Tie => Outcomes::DRAW,
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Winner::None => panic!("somehow met None"),
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};
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let (np1, np2) = elo(
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&self.players[player1].2,
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&self.players[player2].2,
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&outcome,
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&EloConfig::new(),
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);
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self.players[player1].2 = np1;
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self.players[player2].2 = np2;
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}
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}
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