overhaul chain system
This made the code so fast, that the `board` benchmark became completely useless. So that benchmark was removed. Overall, we're looking at a futher 20% performance increase in `future_moves`
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@@ -1,4 +1,3 @@
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use elo::run;
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use game::Game;
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use logic::{ChildrenEvalMethod, FutureMoveConfig};
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use repr::Piece;
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@@ -13,8 +12,8 @@ pub mod repr;
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// TODO! make this agent configuration a config option via `clap-rs`
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fn main() {
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run();
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return;
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// run();
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// return;
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let player1 = complexagent::ComplexAgent::new(
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Piece::Black,
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FutureMoveConfig {
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