initial bit board storage
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@@ -2,6 +2,7 @@ use game::Game;
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use piece::Piece;
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mod agent;
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mod bitboard;
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mod board;
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mod complexagent;
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mod game;
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@@ -11,8 +12,8 @@ mod piece;
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fn main() {
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let player1 = complexagent::ComplexAgent::new(Piece::Black);
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// let player2 = complexagent::ComplexAgent::new(Piece::White);
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let player2 = agent::ManualAgent::new(Piece::White);
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// let player2 = agent::RandomAgent::new(Piece::White);
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// let player2 = agent::ManualAgent::new(Piece::White);
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let player2 = agent::RandomAgent::new(Piece::White);
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let mut game = Game::new(Box::new(player1), Box::new(player2));
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game.game_loop();
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}
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