Commit Graph

66 Commits

Author SHA1 Message Date
9fa864e6eb add proper cmd args for program 2025-04-06 15:30:58 -04:00
166c2d50f4 set children_eval_method to be default in main 2025-04-06 15:24:12 -04:00
cb63b49f7a MinMax is much better 2025-04-03 19:21:39 -04:00
774dc39f0d main: update comment 2025-03-25 09:56:08 -04:00
efd956d614 alloc test 2025-03-13 10:08:48 -04:00
ed5ad738e3 Revert "Move: bit madness"
This reverts commit afa80ac597.

Only made a 3% memory decrease, Most memory is used in the children Vec
2025-03-13 10:08:20 -04:00
afa80ac597 Move: bit madness 2025-03-13 09:33:47 -04:00
31e88e3313 ChildrenEvalMethod: add and switch to AverageDivDepth 2025-03-12 16:53:07 -04:00
6958df9df4 derivation tests 2025-03-06 16:13:30 -05:00
e60e546f2f do_not_prune -> do_prune 2025-03-05 14:07:13 -05:00
c0224f1a05 elo: progress bar 2025-03-04 16:00:57 -05:00
ea7df6a739 a 2025-03-04 15:47:21 -05:00
d82fff2e0a changes 2025-03-04 13:42:16 -05:00
204ba85202 overhaul chain system
This made the code so fast, that the `board` benchmark became completely useless.
So that benchmark was removed.

Overall, we're looking at a futher 20% performance increase in `future_moves`
2025-03-04 13:29:18 -05:00
f28027f93e add ChildrenEvalMethod 2025-03-04 09:50:12 -05:00
1dd1f3da25 initial elo rating stuff 2025-03-02 22:08:12 -05:00
f6c2ef753d split off game_inner 2025-03-02 21:38:04 -05:00
ed739c7f64 min_arena_depth_sub -> min_arena_depth 2025-03-02 10:52:44 -05:00
19b5b856db logic improvements 2025-02-28 23:36:47 -05:00
60b4fdd836 benchmark improvements 2025-02-28 20:39:47 -05:00
2388ee8c75 move FutureMoveConfig usage into main.rs 2025-02-28 13:18:05 -05:00
956386fb66 arena size fixes 2025-02-27 15:20:54 -05:00
0ffded8488 add note to main.rs 2025-02-26 23:00:27 -05:00
bbeb1b8b37 aa 2025-02-26 19:50:40 -05:00
ff87337512 create FutureMoveConfig 2025-02-26 11:12:06 -05:00
563726ffd5 small tweaks 2025-02-23 00:32:28 -05:00
d5ed4eb81a thing 2025-02-20 23:14:07 -05:00
8de01ffd57 value changes 2025-02-20 21:52:15 -05:00
d29095bc9d place weighting 2025-02-20 19:14:31 -05:00
1fe7658deb split off repr 2025-02-20 16:06:50 -05:00
73faf4c1fb split off logic 2025-02-20 16:00:47 -05:00
47faa2af75 split off Move 2025-02-20 15:55:59 -05:00
0d0b5786a2 changes + benchmarks 2025-02-18 15:04:21 -05:00
7ec23f1bab nits 2025-02-18 12:55:15 -05:00
7049039a77 rewrite basically done 2025-02-17 15:02:15 -05:00
87f58e5e40 rewrite progress 2 2025-02-17 11:54:06 -05:00
dafe585f0c some changes 2025-02-13 22:33:37 -05:00
81c08f5407 add comments 2025-02-13 13:39:49 -05:00
2c241948f7 use bitvec 2025-02-12 20:07:29 -05:00
dbd0a97602 fix player order 2025-02-12 11:50:57 -05:00
59944e1e9e initial bit board storage 2025-02-12 01:03:05 -05:00
7992aca803 logic fixes and nits 2025-02-11 23:53:17 -05:00
d03cdde5ad touchups 2025-02-11 16:20:02 -05:00
657bb967a0 more iterator stuff 2025-02-11 00:27:29 -05:00
cb5f9d075d able to bump up depth more 2025-02-10 11:59:11 -05:00
0bd8dec65d fix othello player skip logic 2025-02-10 10:23:28 -05:00
3d3eb01143 allocator optimizations 2025-02-10 01:39:23 -05:00
f5d44ca9f5 cache winner in Move 2025-02-08 23:13:12 -05:00
ec0eb7f849 allow the game to end in cases of a non-full board 2025-02-08 22:47:44 -05:00
325ac75c31 major algo improvements again 2025-02-08 14:14:05 -05:00