Support multiple populations.

This commit is contained in:
mindv0rtex
2021-03-02 14:40:12 -05:00
parent 716dece2e3
commit 9dbe6144f0
6 changed files with 267 additions and 131 deletions

View File

@@ -1,7 +1,9 @@
use crate::grid::Grid;
use crate::grid::{combine, Grid, PopulationConfig};
use rand::{seq::SliceRandom, Rng};
use rand_distr::{Distribution, Normal};
use rayon::prelude::*;
use std::f32::consts::TAU;
/// A single Physarum agent. The x and y positions are continuous, hence we use floating point
@@ -11,16 +13,18 @@ struct Agent {
x: f32,
y: f32,
angle: f32,
population_id: usize,
}
impl Agent {
/// Construct a new agent with random parameters.
fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self {
fn new<R: Rng + ?Sized>(width: usize, height: usize, id: usize, rng: &mut R) -> Self {
let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
Agent {
x: x * width as f32,
y: y * height as f32,
angle: angle * TAU,
population_id: id,
}
}
@@ -41,50 +45,6 @@ impl Agent {
}
}
/// A model configuration. We make it into a separate type, because we will eventually have multiple
/// configurations in one model.
#[derive(Debug)]
pub struct PopulationConfig {
sensor_distance: f32,
step_distance: f32,
decay_factor: f32,
sensor_angle: f32,
rotation_angle: f32,
deposition_amount: f32,
}
impl PopulationConfig {
const SENSOR_ANGLE_MIN: f32 = 0.0;
const SENSOR_ANGLE_MAX: f32 = 120.0;
const SENSOR_DISTANCE_MIN: f32 = 0.0;
const SENSOR_DISTANCE_MAX: f32 = 64.0;
const ROTATION_ANGLE_MIN: f32 = 0.0;
const ROTATION_ANGLE_MAX: f32 = 120.0;
const STEP_DISTANCE_MIN: f32 = 0.2;
const STEP_DISTANCE_MAX: f32 = 2.0;
const DEPOSITION_AMOUNT_MIN: f32 = 5.0;
const DEPOSITION_AMOUNT_MAX: f32 = 5.0;
const DECAY_FACTOR_MIN: f32 = 0.1;
const DECAY_FACTOR_MAX: f32 = 0.1;
/// Construct a random configuration.
pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self {
PopulationConfig {
sensor_distance: rng.gen_range(Self::SENSOR_DISTANCE_MIN..=Self::SENSOR_DISTANCE_MAX),
step_distance: rng.gen_range(Self::STEP_DISTANCE_MIN..=Self::STEP_DISTANCE_MAX),
decay_factor: rng.gen_range(Self::DECAY_FACTOR_MIN..=Self::DECAY_FACTOR_MAX),
sensor_angle: rng
.gen_range(Self::SENSOR_ANGLE_MIN..=Self::SENSOR_ANGLE_MAX)
.to_radians(),
rotation_angle: rng
.gen_range(Self::ROTATION_ANGLE_MIN..=Self::ROTATION_ANGLE_MAX)
.to_radians(),
deposition_amount: rng
.gen_range(Self::DEPOSITION_AMOUNT_MIN..=Self::DEPOSITION_AMOUNT_MAX),
}
}
}
/// Top-level simulation class.
#[derive(Debug)]
pub struct Model {
@@ -92,32 +52,71 @@ pub struct Model {
agents: Vec<Agent>,
// The grid they move on.
grid: Grid,
grids: Vec<Grid>,
// Simulation parameters.
// Attraction table governs interaction across populations
attraction_table: Vec<Vec<f32>>,
// Global grid diffusivity.
diffusivity: usize,
pub config: PopulationConfig,
// Current model iteration.
iteration: i32,
width: usize,
height: usize,
}
impl Model {
const ATTRACTION_FACTOR_MEAN: f32 = 1.0;
const ATTRACTION_FACTOR_STD: f32 = 0.1;
const REPULSION_FACTOR_MEAN: f32 = -1.0;
const REPULSION_FACTOR_STD: f32 = 0.1;
pub fn print_configurations(&self) {
for (i, grid) in self.grids.iter().enumerate() {
println!("Grid {}: {}", i, grid.config);
}
println!("Attraction table: {:#?}", self.attraction_table);
}
/// Construct a new model with random initial conditions and random configuration.
pub fn new(width: usize, height: usize, n_particles: usize, diffusivity: usize) -> Self {
pub fn new(
width: usize,
height: usize,
n_particles: usize,
n_populations: usize,
diffusivity: usize,
) -> Self {
let particles_per_grid = (n_particles as f64 / n_populations as f64).ceil() as usize;
let n_particles = particles_per_grid * n_populations;
let mut rng = rand::thread_rng();
let attraction_distr =
Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap();
let repulstion_distr =
Normal::new(Self::REPULSION_FACTOR_MEAN, Self::REPULSION_FACTOR_STD).unwrap();
let mut attraction_table = Vec::with_capacity(n_populations);
for i in 0..n_populations {
attraction_table.push(Vec::with_capacity(n_populations));
for j in 0..n_populations {
attraction_table[i].push(if i == j {
attraction_distr.sample(&mut rng)
} else {
repulstion_distr.sample(&mut rng)
});
}
}
Model {
agents: (0..n_particles)
.map(|_| Agent::new(width, height, &mut rng))
.map(|i| Agent::new(width, height, i / particles_per_grid, &mut rng))
.collect(),
grid: Grid::new(width, height),
grids: (0..n_populations)
.map(|_| Grid::new(width, height, &mut rng))
.collect(),
attraction_table,
diffusivity,
config: PopulationConfig::new(&mut rng),
iteration: 0,
width,
height,
}
}
@@ -137,19 +136,22 @@ impl Model {
/// Perform a single simulation step.
pub fn step(&mut self) {
// To avoid borrow-checker errors inside the parallel loop.
let PopulationConfig {
sensor_distance,
sensor_angle,
rotation_angle,
step_distance,
..
} = self.config;
let (width, height) = (self.width, self.height);
let grid = &self.grid;
// Combine grids
let grids = &mut self.grids;
let attraction_table = &self.attraction_table;
combine(grids, attraction_table);
self.agents.par_iter_mut().for_each(|agent| {
let mut rng = rand::thread_rng();
let grid = &grids[agent.population_id];
let PopulationConfig {
sensor_distance,
sensor_angle,
rotation_angle,
step_distance,
..
} = grid.config;
let (width, height) = (grid.width, grid.height);
let xc = agent.x + agent.angle.cos() * sensor_distance;
let yc = agent.y + agent.angle.sin() * sensor_distance;
let xl = agent.x + (agent.angle - sensor_angle).cos() * sensor_distance;
@@ -158,34 +160,38 @@ impl Model {
let yr = agent.y + (agent.angle + sensor_angle).sin() * sensor_distance;
// Sense
let trail_c = grid.get(xc, yc);
let trail_l = grid.get(xl, yl);
let trail_r = grid.get(xr, yr);
let trail_c = grid.get_buf(xc, yc);
let trail_l = grid.get_buf(xl, yl);
let trail_r = grid.get_buf(xr, yr);
// Rotate and move
let mut rng = rand::thread_rng();
let direction = Model::pick_direction(trail_c, trail_l, trail_r, &mut rng);
agent.rotate_and_move(direction, rotation_angle, step_distance, width, height);
});
// Deposit
for agent in self.agents.iter() {
self.grid
.add(agent.x, agent.y, self.config.deposition_amount);
self.grids[agent.population_id].deposit(agent.x, agent.y);
}
// Diffuse + Decay
self.grid
.diffuse(self.diffusivity, self.config.decay_factor);
let diffusivity = self.diffusivity;
self.grids.par_iter_mut().for_each(|grid| {
grid.diffuse(diffusivity);
});
self.iteration += 1;
}
/// Output the current trail layer as a grayscale image.
pub fn save_to_image(&self, name: &str) {
let mut img = image::GrayImage::new(self.width as u32, self.height as u32);
let max_value = self.grid.quantile(0.999);
let mut img =
image::GrayImage::new(self.grids[0].width as u32, self.grids[0].height as u32);
let max_value = self.grids[0].quantile(0.999);
for (i, value) in self.grid.data().iter().enumerate() {
let x = (i % self.width) as u32;
let y = (i / self.width) as u32;
for (i, value) in self.grids[0].data().iter().enumerate() {
let x = (i % self.grids[0].width) as u32;
let y = (i / self.grids[0].width) as u32;
let c = (value / max_value).clamp(0.0, 1.0) * 255.0;
img.put_pixel(x, y, image::Luma([c as u8]));
}